Favourite board games

20 August 2025 10:56 am
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[personal profile] pedanther

A thing went past on Tumblr that was like "List your 25 favourite board games", and I don't think I can manage 25, but I can probably do ten. In no particular order:

  • Once Upon a Time: Semi-cooperative storytelling. Everybody gets a hand of cards with story elements like "frog" and "crown" and "witch", and the aim is to play them in an order that creates a reasonably coherent fairy story. Each player also gets one ending card, and wins if they can bend the story into a shape that lets them cap it with their ending. I have fond memories of the time we were approaching what felt like the end of the story and realised that nobody had an ending that fit, so we had to pull a "meanwhile, the princess's brother" and tack on another entire story before we could finish.
  • Half Truth: A trivia quiz game specifically designed to avoid the common problems of trivia quiz games, such as players feeling like they know the answers to everyone's questions except their own. One of the few games I've backed on Kickstarter and been entirely happy with. My only regret is that everybody knows better than to challenge me to trivia games now.
  • Cockroach Poker: A bluffing game that involves handing people creepy-crawlies and lying about what they are. The game ends as soon as one player is eliminated, so there's no pressure to be The Winner, and as long as I'm not dangerously close to elimination I can relax and enjoy trolling people.
  • Ingenious: Abstract tile-placement game. Has an interesting scoring mechanic where each player has separate scores for each tile type, and only their lowest score counts at the end of the game, so it's a bad strategy to try and rack up one score and neglect the others.
  • Betrayal at House on the Hill: Starts as a cooperative game about a group of people exploring an old abandoned house with a spooky reputation, then halfway through one player (chosen according to criteria that change each game depending on how the exploration went) is transformed into or revealed as a villain whom the others must defeat. Has several fun variants, including a licensed Scooby-Doo edition. The first edition had a famous misprint that sometimes resulted in finding a subterranean lake in the attic.
  • Star Realms: My favourite deck-building game. Acquire a fleet of space ships and space stations to defeat your enemies.
  • Dixit: Everybody puts down a card, and the active player gives a hint about which card is theirs. They get no points if nobody correctly identifies their card, but also no points if everybody correctly identifies their card. The cards have strange and interesting artwork on them.
  • Fury of Dracula: Hidden movement. One player is Dracula, attempting to make a comeback and secure dominion over Europe, while the other players control a team of vampire hunters (Professor Van Helsing, Mrs Harker, Dr Seward, and Lord Godalming) trying to track him down and put a stop to him.
  • Star Fluxx: My favourite version of Fluxx. The creeper mechanics are interesting, and I enjoy the way that it includes allusions to many different science fiction franchises and tropes, and in particular the way that many of the cards change meaning with context (for instance, "The Doctor", which means one thing if it's paired with "The Time Machine" and something else if it's played with "The Captain" and "The Expendable Crewman").
  • Flamme Rouge: Racing game. Each player controls two cyclists, racing around a track with terrain features like hills and rough ground that affect how fast you travel, and you get an aerodynamic drafting advantage if you position yourself well relative to other cyclists (which is one reason you get two cyclists, so that one can try to give the other a boost). You have a certain number of cards that let your cyclist put in extra effort for a turn, but once you use them they're gone, so it's important to use them at the moments where they'll do the most good.

And five games that I think might become favourites if I get to play them more than once:

  • RoboRally: Each player is trying to control a robot around an obstacle course. You determine your robot's movement for each round at the start of the round, and then all the robots move at once. Knowing left from right and clockwise from counterclockwise are very important. There's a significant chance that another robot will bump into yours and send you off in entirely the wrong direction.
  • Unmatched: Fighting game where every player has a unique character or duo with their own special abilities. There are a whole bunch of expansions that add extra characters, such as Cobbles and Fog (heroes and villains from Victorian literature) and Battle of Legends (heroes and monsters from classical mythology).
  • Winter Tales: Storytelling game set in a world of twisted fairy tales.
  • Bomb Busters: Cooperative logic game where the players are a team trying to deactivate a bomb by cutting the right wires in the right order.
  • King of Monster Island: From the same series as King of Tokyo, a game about giant monsters fighting for control of territory. It's been long enough since I played it that I don't remember the details clearly, but my notes are emphatic about how much I enjoyed it.

Week in review: Week to 16 August

18 August 2025 05:06 pm
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[personal profile] pedanther
. At the board game club, we played a few games of Coup as a warm-up, and then a new game called Bomb Busters.Read more... )


. I'm still catching up on the backlog of the randomly-selected reading challenge. The selection for April is The Night Marchers and other Oceanian stories, a collection of Oceanian folk tales retold in comic book form. Read more... )


. I've finished another jigsaw puzzle. Looking back, I think I finished it significantly faster than the last few, which I attribute to the fact that I went and worked on it whenever I was feeling stressed, and it's been a stressful week both at work and in the committee I'm on. I did lose one piece off the side of the table at some point, and only noticed when I was nearly finished and found myself with a single gap in the puzzle and no piece to put in it, but fortunately once I started looking I found it under the edge of the sofa pretty easily.


. I'm still doing Parkrun, though I haven't always been mentioning it. It went well this week; I didn't have to stop and re-tie my shoelaces even once, and I got my best time for the year to date.


. I went to see the new Superman movie with friends. There were bits of it that I didn't think entirely worked, but I had a good time.
pedanther: (Default)
[personal profile] pedanther
Morning's impending
It is still dark now
I'm just pretending
Day has begun

Sleep is elusive
There's no distraction
Should I get up and
Get some things done?

(after Eleanor Farjeon)

Week in review: Week to 9 August

10 August 2025 01:19 pm
pedanther: (Default)
[personal profile] pedanther
. At board game club, we played Cosmic Encounter, which would have gone quite differently if anybody had read the rule book first; most of us were relying on the player who'd proposed the game to remind us how it went, and it turned out his memory of the rules wasn't quite as solid as he'd thought.


. I fell behind on Natural Six back in November, when my long service leave ended and my week was suddenly much less well supplied with opportunities to watch three-hour-long episodes, and what with one thing and another the backlog got significantly larger before I started actively trying to catch up, so I've been trailing behind ever since. Read more... )


. Another thing I'm all caught up with is Sesska's Doctor Who reactions - just in time for her to go on a break and not be posting any more for a while.


. I read A Room with a View by E.M. Forster for the Buzzword reading challenge (this month's prompt was "with"). It took me a while to get into it, but by the halfway mark I really wanted to see how things turned out. (I've repeated often enough the saying that no novel can survive the words "I don't care what happens to these people"; the thing that kept me going through this novel is that, once I got to know her, I did care what happened to Lucy.) Read more... )


. I had brunch in a cafe on Saturday morning, and was hit by not one but two surcharges. One was the usual surcharge when a business chooses to pass on the fee for paying electronically, but the other - which is new since last time I ate at that cafe - was a surcharge for It's Saturday. Read more... )


. One of the saints' days mentioned in The Hidden Almanac this week was the feast of Saint Caliper, the patron of those who travel the dreadful roads between ebook formats.


. Several times in the past few weeks, when I've popped into the local shop to get bread or whatever, my eye has been caught by a display of large varicolored marshmallows, imported from the US. This week I succumbed to temptation and bought a bag. They tasted terrible.

Book Chain, weeks 21 & 22

10 August 2025 01:01 pm
pedanther: (Default)
[personal profile] pedanther
#22: Read a book that has a different setting (e.g. city, farm, boat, etc.) than the previous book.
(also the July random book selection)

The Prophet by Kahlil Gibran. Quite a short book: this edition is around 100 pages, well-spaced, on pages small enough to fit in a pocket. There's some scene setting, but most of it is a collection of brief sayings on various topics, such as "Love", "Crime and Punishment", "Pleasure", "Buying and Selling", "Good and Evil", and so on.

It's written in a style that might be described as poetic but I found off-putting; I feel that a book written in New York City in the 1910s doesn't have a natural right to contain so much "verily" and "unto".

The blurb on the back would have it that it's been translated into many languages and sold millions of copies and changed many lives; I didn't find it life-changing, though I grant that reading it out of idle curiosity wouldn't have put me in the most receptive frame of mind. The bits that resonated with me most were things I already believed, although some of them could stand to be said more often (I particularly liked the section on "Children", the theme of which is that children are not possessions and that the role of a parent is not to mold a child into the parent's chosen image but to help the child find its own path).

#23: Read a book with a page count within 20 pages of the previous book's.
(also the August random book selection)

The Practical Princess, and other liberating fairy tales by Jay Williams. A collection of fairy tales featuring proactive princesses and unconventional heroes. Short and entertaining. I'd been worried that it might be mean-spirited, but I think I had it mixed up with a different book with a similar title.

My favourite story was "Stupid Marco", despite the title (which isn't even accurate; the story itself starts out by immediately stating that Prince Marco isn't actually stupid, just inattentive, poor at following directions, and incapable of remembering left from right). I also felt some kinship with the hero of "Philbert the Fearful", a knight who would rather stay at home and read a book than go on dangerous quests.

#24: Read a book that shares a word in the title (exactly or as a synonym) with the previous book.
(alternate pick for the August random book selection)

A Princess of the Chameln by Cherry Wilder. I've enjoyed a couple of other series by Cherry Wilder, but this one felt like it was lacking something that they had. It's (for the most part - one or two scenes are devastatingly effective exceptions) a slow, solemn book where the characters feel like they're at a remove from the reader.

One of the reviews on StoryGraph compares it to Tolkien, which prompts the thought that what it's missing is hobbits - not literally, of course, but in the sense that everybody is always very serious and one struggles to picture any of them having a silly conversation about taters, or an argument about the best way to translate a pun (something which, incidentally, does happen in my favourite of Wilder's novels). Seriousness is not inappropriate to the situation the characters are in, but when they're always serious the whole thing ends up feeling kind of flat; the novel covers ten years of in-story time, and that's a long time to go without finding anything to laugh about. I was reasonably satisfied by the end, but I'm not motivated to read any of the sequels.
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